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Wonderland Nights emerges from the Rabbit hole

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”…you are entirely bonkers. but I will tell you a secret…”

The Wonderful world of Alice in Wonderland is heading to Xbox with “Wonderland Nights: White Rabbits Diary”, due for release on the 27th January for only $6.99.

A visual novel containing over 25,000 words (3,000 lines) of dialogue all fully voiced, with the promise of replayability with only about 1/12th of the overall story revealed in a single playthrough.

We’ll have a full review next week, but while you white to explore Wonderland, jump down the rabbit whole below for the trailer followed by the full press release.

Indie publisher Ratalaika Games, together with developer Sky Bear Games, is delighted to announce Wonderland Nights: White Rabbit’s Diary; a very unique and compelling journey set in the world of Alice in Wonderland. Scheduled for release on the 27th January 2023 coming on PlayStation 4, PlayStation 5, Microsoft Xbox One, Xbox Series X/S and Nintendo Switch, priced at $6.99 / €6.99. Assuming the role of the White Rabbit this schedule /diary based visual novel will pull you into a world of make believe.

a screenshot of a game with the White Rabbit and a Queen of Hearts

Setting the Scene…Wonderland Nights: White Rabbit’s Diary is intended to be a loose sequel to the events of Alice in Wonderland. Alice experienced a catastrophe that happened years ago, and culminated in the death of the previous Queen of Hearts, mother of the current Queen. In the intervening years the story of her brief jaunt through Wonderland has become more scary and elaborate in the telling, to the point where she becomes a boogie man figure.

The four nations of Wonderland meet every year to agree on shared policies and enact their various schemes against each other. There are personal vendettas to resolve and enchantments hidden everywhere, and did someone mention the dreaded Alice? You are the White Rabbit, and your job is to organise the schedule for the annual summit. Every decision you make affects the destiny of Wonderland!

Cheshire Cat and White Rabbit chatting

Will the King of the barbaric desert of Clubs declare active war on the pastoral paradise of Hearts? Will Prince John of the psychedelic land of Spades be able to elope with Princess Julie of the wealthy Diamond nation – two nations that are deadly enemies? What’s up with the King and Queen of Spades’ weird marriage? Does the King of Hearts suspect his loyal Duke Jorge of having an affair with his wife? Explore this and much more as you negotiate the likes and dislikes of the twelve guests of the summit.

Is war allowed to take place in the next year?Is magic allowed to be used?Will the nations trade freely, or with taxation?Will the borders between the nations be opened or closed?  There are 16 different political endings to unlock.

a screenshot of the game king Harry of hearts

But on top of that, there are personal plots between all of the characters that can be unlocked using different combinations of pairings (the way to unlock things is hinted at in the Notes section of the in-game menu, and there is an extensive guide published online). You are in chargeThe White Rabbit is in charge of planning the interactions, and is a bit of a meddler. Sometimes they are dragged into the plotlines by other characters, but oftentimes they must sit by helplessly and watch the consequences of their actions unravel. That can be a bit of an unusual experience for players at first, taking on a role that’s a facilitator rather than someone pursuing direct goals. But every action taken leads to the ultimate ending, which does have direct consequences on the life of White Rabbit.

Stories are unlocked over a series of playthroughs, with the in-game Codex magically remembering things from previous playthroughs for White Rabbit to read. For the most part, White Rabbit watches the proceedings as an unobtrusive observer… a spy, perhaps… and while they do not interrupt the royals and nobles during their activity, they get an opportunity to correct the course of events the next day by choosing how they pair people and activities.

Features include:  
Lots of replayability
42 achievements,
14 characters
25000+ words in almost 3000 lines of dialogue –
each playthrough only reveals at most 1/12th of the whole fabric of the story
Fully voice-acted dialogue
Gallery with 36 pieces of unlockable art
Choose between simple choice menu for first time players, and the drag and drop choice menu for the power players, with randomizer, repeat and reset functions
Player codex containing unlockable information about characters’ relationships, secrets, motivations, and player goals and event history

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